Today we’re going to have a look at a peculiar little rogue-like-like called 2X0ng (pronounced TWO-Zong) by David O’Toole. The game involves navigating some very abstract and minimalist labyrinths composed of colorful shapes and enemy spawners. Using your magical attack block, you must grab bits of color to break down barriers to reach the goal of each level while also fending off the hordes of enemies either aggressively or passively acting as impediments. You’ll occasionally run into a boss or two or a substantially difficult puzzle to solve… but that’s the fun of a randomly generated game! Give it a try for free at the link below and let me know what you think!

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One Response to “2X0ng”

  1. Moorudel April 19, 2013 at 12:44 pm #

    What a curious way to solve puzzles but somehow it seems that the game has a slow pace xD maybe they should make it all move a little faster but thats just me

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