Hypothermia is a neat little bite-sized point-and-click adventure game with an experiential element. Created by Jake Albano for the Experimental Gameplay Challenge, Hypothermia will have players quickly clicking through their objectives making a little more progress each time before they find themselves freezing to death. The concept comes together nicely and I’d love to see this game developed into a longer experience. Check it out at the link below.

Download Free

, , , , ,

12 Responses to “Hypothermia”

  1. Jacob Albano January 13, 2013 at 4:05 pm #

    Hey, thanks for looking at my game!

    You were dead on about the similarity with Penumbra; I really loved that segment of Black Plague where you have to warm up by the burning barrels, and I tried to capture that same atmosphere and sense of desperation. You picking up on that made me super happy. :)

    You actually ran into a few of the same problems that have been mentioned to me by various other people who have played it — the tea kettle seems to perplex everyone by seeming to have a purpose where there is none. Not realizing that you can pick up the planks is also fairly common, as is the frustration with not being able to light the fire without the wood.

    If I had to do it again, I probably would have added more clutter so that the empty cans and tea kettle didn’t stand out as potentially interactive. I probably would also add the planks to your inventory automatically, and allow the paper to be lit by itself but quickly die out.

    Anyway, great review, good narration; overall nice job. :) I had hoped to expand Hypothermia at some point if there was any interest in me doing so — a few of your suggestions at the end were pretty close to what I had in mind.

    Thanks again! :)

    • Gijs January 14, 2013 at 12:05 pm #

      I have a suggestion that seems to be quite a good way to make something stand out in a point and click adventure game (in my experience at least), which is to (subtly) highlight an object that can be interacted with or picked up when moused over. This way it is immediatly apparent what you can and can’t use, and you can have players focus more of solving certain puzzles than on finding the objects needed to solve it. Just throwing that out there. :)

      • Gijs January 14, 2013 at 12:07 pm #

        *focus more ‘on’ solving certain puzzles

        • Jacob Albano January 14, 2013 at 4:48 pm #

          That’s a good suggestion. It would definitely solve the issue of objects like the kettle seeming important.

          • Gijs January 14, 2013 at 5:09 pm #

            Machinarium did a great job at making it clear what could be interacted with and what couldn’t. Sometimes you’d have to search for a bit, but you’d know when you say a particular kind of machine or item wether you could use it or not. If you haven’t checked it out at this point I highly recommend it.

  2. Gijs January 14, 2013 at 5:11 pm #

    Damnit, another typo. This place needs an edit button! Meant to say “…when you saw a particular kind of machine or item…”

  3. Moorudel January 14, 2013 at 8:48 pm #

    What a simple and yet cool adventure xD maybe a little short. Also I though it was some kind of horror game xD it game me that feeling all the time xD

  4. MF_Kitten March 12, 2013 at 2:54 pm #

    OK, now this one I like. It could be expanded a great deal, but the premise is interesting. I remember reading a short story of sorts describing hypothermia in action, down to the point where you realize that heat is a rarity in this universe, and the only reason we are alive is because we keep the heat going. Once you’re alone in the wilderness in the snow with no way of making a fire or anything like that, you just won’t make it. It’s you and the cold, and there’s less of your heat than there is the cold. And you can’t get more heat to “refill” yourself.

    • Jacob Albano March 12, 2013 at 3:14 pm #

      Thanks! Is the story you’re thinking of “To build a fire” by Jack London? I used a quotation from it in one of the ending screens. :)


  1. What are we up to? | Thaumaturgist games - February 22, 2013

    [...] also participated in December’s Experimental Gameplay challenge, and my entry was reviewed by Indie Impressions. and IndieStatik. Having one of my games review was quite a milestone for me, and I’m quite [...]

  2. I’m an international superstar | jacobalbano.com - July 29, 2013

    [...] made so far, Hypothermia has seen the most success. I somehow managed to get reviewed by both Indie Impressions and IndieStatik shortly after release, which drove a lot of traffic to my site that I just [...]

  3. Hypothermia is now on itch.io! | jacobalbano.com - April 5, 2014

    […] a game jam of sorts that ran for a week during November/December 2013. It got reviewed by Indie Impressions and Indie Statik, and some guy from China did a Let’s Play of […]

Leave a Reply