Tag Archives: procedural

The Spooky Cave (Alpha)

Today we’re going to have a look at an early alpha version of an upcoming twin-stick procedurally generated dungeon crawler RPG called The Spooky Cave by developer Polkm. It seems like such an obvious idea but in retrospect I don’t think I’ve ever seen it done before! Essentially we’ll clear rooms by waving our sword […]

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You Fell Into A Pit

Today we’re going to check out a simple but very fun little randomly generated platformer called You Fell Into A Pit by developer A. West Security – made in 48 hours for the #RandomWorld Game Jam. We play as a little character pretending to be a ghost just trying to get out of this mysterious […]

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Catacomb Kids (Alpha)

Today we’re going to have a good look at the Steam Early Access Alpha of Catacomb Kids by developer FourbitFriday. Catacomb Kids is an upcoming procedurally generated action/platformer/rpg that rewards strategic and thoughtful gameplay. It’s filled with unexpected moments of terror and instant death via traps and all manner of monsters. I can’t wait to […]

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Jet/Lag

*SEIZURE WARNING* Today we’re going to check out a super-minimalistic rogue-like-like-like called Jet/Lag developed by Svblm. Zip around a randomly generated world and try your best to crash through enemies while not getting run into yourself. There are power-ups and some surprisingly tactical combat to master… how far can you make it? Check out Jet/Lag […]

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Cyroad

Today we’re checking out Cyroad by developer Kenney – designed for the Cyberpunk Jam Game Jam. Fly down the road with increasing speed and avoid obstacles while collecting diamonds to go for the high score! It’s a simple but fun mechanic and Cyroad has good production value to match. Check it out for free at […]

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Climb

Today we’re gonna take a quick look at Climb by developer Camp-Cult. Climb up randomly generated structures and unlock new visual filters to make the experience that much more pretty to look at! Check out Climb for yourself at the link below.

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Planeter

Today we’re going to have a short look at a fun little space-exploration platformer called Planeter by developer Ditto. Planeter was designed in 48 hours for the Global Game Jam 2015 and essentially tasks players with finding an energy source that generates a new random planet, adding to the group – which then grows the […]

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Les Migeons

Today we’re going to have a look at strange little experimental “toy-box” style experience called Les Migeons by developers Simon Chauvin, Guillaume Levieux and St├ęphanie Mader. We’ll let these little creatures build to their hearts content and then rearrange them to try to breed a new set of AI to build a taller tower than […]

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Simon’s Lament

Simon’s Lament by developer Wandering Road Games is a procedurally generated first-person platformer designed for the Proc Jam 2014 Game Jam. Players must grab a series of cubes to trigger a way forward on a set of floating islands before they sink into the abyss. It’s got a great art style and some entertaining gameplay, […]

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Earth Tongue

Today we’re doing a revisit of a release version of Eric Hermit’s vivarium simulator “Earth Tongue” (ver. 1.12 specifically). We’ll see how things have progressed since the pre-release version I took a look at and speculate about how a community could spring up around this very unique title. Check it out for yourself and leave […]

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